My mockup video for the Indie Game Music Contest.
The task was:
We want our game to be a relaxed experience. There are no game overs or pressure during a Tiny Garden gameplay, and the music should help players to immerse themselves into a flow state. It should be relaxed tunes, like those of the “lo-fi beats to study to” from Youtube. But the music should have some deep, some unexpected movements of melancholy. It should evolve with the gameplay, celebrating the player progression and creating emotional riffs that the player will whistle later, even unconsciously.
My Inspiration for IGMC "Tiny Garden"
The main reason why I chose to write the music for Tiny Garden, and not for the other demo video (much more interesting), was to try to compose something that was only tied to gameplay dynamics. No history, no setting, no lore, just tiny gardens, set in carillons, to be cultivated.
These are the single tracks:
Title Theme
First Stage (video version)
Second Stage
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